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FitnessProsBooks.com - Gamemastering Secrets Second Edition

Gamemastering Secrets Second Edition
List Price: $34.99
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Availability: Usually ships in 2 to 4 weeks
Manufacturer: Grey Ghost Press
Average Customer Rating: Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5

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Binding: Hardcover
EAN: 9781887154116
ISBN: 1887154116
Label: Grey Ghost Press
Manufacturer: Grey Ghost Press
Number Of Pages: 176
Publication Date: 2002-08-08
Publisher: Grey Ghost Press
Studio: Grey Ghost Press

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Spotlight customer reviews:

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: Food for Thought
Comment: This book is a collection of essays by notables in the gaming field, and their thoughts about the purpose of the Gamemaster, and ideas on how to make the roleplaying experience better for all. While it does have some "try this" tips, it really isn't a "how to do gamemastering" book, in the sense of checklists and steps.

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: A book full of ideas
Comment: This book is a good resource for Dungeon Masters to gain a different voice in ideas in creating stories for your players. It is a good addition to a DM's library


Editorial Reviews:

In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved.

If you've never GM'd before, they teach you how to go about it, where to start and how to proceed, and enough tricks to convince anyone that you're a veteran.

If you are an experience gamemaster, they give you new tricks, ways to keep your players on their toes, and ways to spice up your games.

For use with any roleplaying game (examples are drawn from the d20 and Fudge systems).

Featuring John Kovalic's "Dork Tower" comic strips, and Same Chupp - Gamemastering for Kids, Hilary Doda - Women at the Gaming Table, Ann Dupuis - The Science and Art of Mapmaking, Lee Gold - NPCs: Not Paper Cutouts, Matt Forbeck - Running a Con Game, Kenneth Hite - The Joy of Research, Larry D. Hols - Throw 'em to the Wolves!, Steven S. Lng - Genre and Setting Simulation, Steven Marsh - Treasure, Frank Mentzer - Trust at the Gaming Table, John Nephew - The Beginner's Game, John R. Phythyon, Jr. - Creating Memorable Villains, Jean Rabe - Winging It, Mark Simmons - Gamemaster's Flowchart 101, Lester Smith - Campaign Troubleshooting, James M. Ward - Campaign World-building, Ross Winn - Character Creation

('d20 System' and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission. The Fudge System logo is a trademark of Steffan O'Sullivan, used under license. Logo design by Daniel M. Davis.)


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